News

News

Love servers will be released.

LovePosted by Eskil Fri, September 14, 2012 19:17:25
A few days a go I was out having lunch and I was thinking about punishment in games. Its a topic I have been thinking a lot about. Games with harsh punishments like permadeath can be very effective at increasing the tension, but they can also become very frustrating. In a game like love that it ultimately cooperative it is easy to fall in to trap of collective punishment. Then i thought of a interesting solution to this, a spawn timer that forced players to stay in the settlement for a limited time after dieing. If I would have gotten this idea a few weeks ago I would have just implemented it, told my players about it and seen how it would have worked out.

Love has always been about experimenting with new ideas, but I cant do that anymore. After last week I have seen an explosion in new players and interest. It has been absolutely amazing and it has been a massive success and donations are pouring in. But it also made it very clear to me that too keep changing the game like I have in the past, for the players I used to have, just wont work. Many of the new players needs less players and action, they need a calmer safer environment that doesn't change to experiment in. To them Love needs to become more stable, and not have me constantly put new experiments in there. In many ways it has already become more stable just because I am now much more happy with the game, so fewer major changes are needed (and the fact that administrating the ballooning number of servers and players is taking up so much more of my time). This however is not enough. Love needs to be able to branch for different players and skills.

This is why I have come to the conclusion that letting players run their own servers is the best way froward. Its been requested many times before, but with very few players it always felt better to have everyone gathered in a few shared servers, but now things are different. The servers are over populated.

The new servers that you will be able run yourself, will be configurable in various ways so that you can run them with or without AI, you will be able to re-seed when ever you want, you will be able to save several copies of the world, put a password on them, and pause them.... and maybe just maybe I will make some options to make Love more punishing. I will still run my own servers that will be accessible to anyone.

This was not something I planed, so I will need to take some time to work out all the details. I need to redesign a significant part of the master server architecture, and will need to expose these options in some new way. Anyone who has donated 25$ or more in the last week will have gotten an extra voucher code, that I originally intended to use as a Beta/Alfa code for some future project. Now I'm instead going to use this as a voucher code for running servers. If you have donated 10USD in the last week and now wish you had put up 25$ to get a server voucher, just E-mail me and Ill figure something out (Or you can just donate 25$ now...).

It will be a few weeks until I'm able to release the servers publicly, but I'm working as fast as I can to make them ready for public release. Luckily PCGamer has stepped up and will in a few days start running the the first beta servers that will allow me to test this. I cant thank them enough for all their support!

  • Comments(8)

Fill in only if you are not real





The following XHTML tags are allowed: <b>, <br/>, <em>, <i>, <strong>, <u>. CSS styles and Javascript are not permitted.
Posted by E Thu, April 24, 2014 09:57:11

It really is unfortunate to see this game fall into obscurity, though I suppose it always was relatively obscure.

Posted by E Thu, April 24, 2014 09:56:00

Stagnation is no bueno. You should definitely seek to improve and find new things to do with the game at every opportunity. See what works and what doesn't. You can be surprised.

As it stands, I think the game needs to be more intuitive for quickly acquainting and keeping ever more new players. Needs a more immediately informative UI and easily accessible tech-tree information, with in-game tutorial information for each item through it. As it is, it fumbles a bit in accessibility in its minimalism. Won't keep the most interested people from playing it, but surely broaden the horizon.

Also, for the love of god, please change the name. It really doesn't help people in finding information about the game. Generally your name or Quel Solaar or the like has to be included in searches.

Posted by Professor Paul1290 Tue, October 16, 2012 05:05:36

@NemesisLeonDon't worry, the game isn't going to be destroyed to appeal to casual players. The existing game is still going to be there, and the beginner modes are going to be separate.

Posted by NemesisLeon Wed, October 03, 2012 20:29:23

EDUCATION SYSTEM! EDUCATE PLAYERS, AND MAKE THEM AS INTELLIGENT AND SKILLED AT THE GAME AS QUICKLY AS POSSIBLE! Constant Problem that I've been focused on for a year. NEVVVVVEERRRR APPEAL TO THE CASUAL PLAYERS, MAKE A HARDCORE, SKILLFUL, INTELLIGENT GAME AND HELP THE CASUAL PLAYERS BECOME BETTER!!

In the end, supporting casual gameplay simply means making a worse game. The ONLY way to make a hardcore game is to have casual entry points that allow players to improve drastically.

EDUCATION IS THE ONE AND ONLY ANSWER! MAXIMUM EDUCATION AND TRAINING!

DON'T DESTROY THE GAME TO APPEAL TO CASUAL PLAYERS! DON'T DESTROY THE GAME TO APPEAL TO CASUAL PLAYERS! DON'T DESTROY THE GAME TO APPEAL TO CASUAL PLAYERS! DON'T DESTROY THE GAME TO APPEAL TO CASUAL PLAYERS! DON'T DESTROY THE GAME TO APPEAL TO CASUAL PLAYERS! DON'T DESTROY THE GAME TO APPEAL TO CASUAL PLAYERS!

and I forgot to mention:

DON'T DESTROY THE GAME TO APPEAL TO CASUAL PLAYERS!

This is the #1 mistake that I've seen in every single quality game or game series.

Posted by rawr Thu, September 27, 2012 03:30:03

It will be very interesting to have some time to fiddle with scenario creation....

Posted by oaks Sat, September 15, 2012 21:10:17

I haven't seen this game around since I payed into the alpha client. Any plans for a Linux release?

Posted by RCM Fri, September 14, 2012 23:46:41

Great news! Can new donors still get server vouchers?

Posted by jrronimo Fri, September 14, 2012 22:35:13

That's amazing! Thank you so much. It always scares me when a multiplayer game exists but its servers don not. When the game eventually stops being supported, how will players play? This is an amazing thing you're doing, and I heartily appreciate it.

Maybe now I will be able to convince my friends to try it. :)