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Love is unraveling

LovePosted by Eskil Sun, October 30, 2011 16:11:07
For years I have tried to figure out how to make Dramatic games, games that don't tell stories, but that have stories emerge from them. Love from the very beginning has always been a big experiment trying to build a game that could do that. In some ways it has worked, but in many ways it hasn't worked, So earlier this year I went back to the drawing board to try to figure out the fundamental problem of drama in games, not for just Love but for all games. Some people think that all Love needs is to be more polished, and have better documentation, but I don't think that matters, because I don't think the fundamentals have clicked yet. There are plenty of games with crappy documentation that people love to play anyways. During the summer I finally started formulating a "grand unified theory of drama in games" that has started to answer the questions I have had. Ive since refined and understood this formula better and better, and I'm currently working on writing it all down.

About two months a go I began trying to figure out how to apply this theory to Love. While Love was designed to solve this problem, many of my assumptions made years ago turns out to have been wrong. That in it self is not a failure, that is what research is, to try to find out what you don't know, to learn things beyond your assumptions. The tricky thing is how to fix the issues without starting over from scratch. Sometimes making it hard for yourself, makes you solve the hard problems rather then just bypass them so its not necessarily a bad thing, but it makes things hard. However I now do have a plan that will in some fundamental ways change how Love is played, that i think will move Love in the direction i want. I don't know if it will work but Its time to try.

With this revamp few new thing will be added, but many things will be rewired. It could be compared to implementing a new play mode, like going from Capture the flag, to king of the hill. Same environments, same tools, same players, just different rules. The 5 super tokens will be replaced by a single artifact, that will be very powerful, but that will corrupt who ever has it, and it will be the players job to make sure that no tribe, will use it to dominate the planet.

I will have to try a bunch of new things, and i will introduce new bugs, and make help dialogs become out of sync. This is why I will, in 24 hours, shut down the ability for new players to enter Love. After that only existing players will get to be part of the reshaping of Love. Once the rework is done, I will open it back up to new players. All active accounts will be frozen during this time. If you don't have a currently active account and want to be a part of the Alpha/beta team during this transformation, you have 24h to sign up, but you have been warned; It will be shaky for a while.

I know a lot more about how to make the game I want to make, then I ever did before. Will that be enough to make a game that lives up to what I want? That I don't know. So lets find out.

  • Comments(16)

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Posted by HostFat Wed, December 28, 2011 23:08:00

Will you ever accept Bitcoin as currency to pay Love subscription?


Anyway, what do you think about Bitcoin?

Posted by Mystazsea Wed, December 28, 2011 19:02:57

"Love" your work Eskil. I have no doubts that you will astound us all..as you did with Alpha. Despite the normal bugs you achieved something that few have....I completely trust that you are doing what is right and best...
But yeah Please let us back in as soon as possible!!!
Anyway to keep it up while you work on the NEW parts on a separate server? I would gladly and fully help to support that on a financial level! Best wishes Eskil ..dream big....

Posted by Swansen Sat, December 17, 2011 21:58:19

considering the game, and "resources" and that sort of thing along with creating a world, and having elements where you don't even need to involve yourself in battle is you don't want to. Considering that later elements, i was thinking about some unrelated things lately, and i thought of LOVE. I think it would be interesting to involve growing food, in a food forest or permaculture style in LOVE, and being able to use the things produced in some way towards the game. Power ups, or needed resources or something, or maybe just a necessity. It would add a neat non combat aspect as well as more ability to create.

Posted by Soldats Sat, November 12, 2011 23:58:55

This is truly a shame as I have been following this game covertly since its inception and was hoping it would succeed. When the game first was in the alpha stages I argued against the pay per month model and centrally controlled server model on the forums since I thought it would limit exposure of what is (let us be honest here)an obscure game but it happened anyway. As a result I never really tried LOVE and yes I am aware of the friend account system which is a great idea but it is just a bit of extra hassle.

I think you have some really great ideas Eskil and I would love to see this game pick up some popularity because I feel there is a great game here you just need to brush away the pieces that are in the way.

I'll be watching! :)

Posted by Victrolla Wed, November 09, 2011 09:16:45

I can't even imagine how you have been doing this on your own, there is so much involved. You have created a thing of beauty and a game that allows people the freedom to create. Are you in a slump? I just want you to know that you aren't alone ... there are many people routing for you. If you get to the point when you catch yourself looking at the delete button a lot, make a bunch of copies and hide them. It is easy to delete in anger or frustration. I see you only gave us 24 hours to signup. I missed that. Hopefully, you will let some of the Alpha players back in later on. Keep us posted if you are going to start up Love again or do another game.

Posted by samineru Sat, November 05, 2011 01:39:19

I'm very sorry I missed out on Love, you seem to be an extremely promising developer, in terms of appeal and artistry! I can't wait to see what you come up with next Eskil.

Posted by Oksavik Tue, November 01, 2011 06:35:54

Good luck with the changes Eskil.
Looking forward to testing them.

Posted by jrronimo Tue, November 01, 2011 05:38:22

Ended up being busy and didn't have time to register... but I probably wouldn't have had time to play much. As such, I will eagerly await the new version. Good luck Eskil!

Posted by Alexander Mon, October 31, 2011 14:54:10

What's this? New things to experience..

My people need me!

Posted by Professor Paul1290 Mon, October 31, 2011 04:14:45

@chicortiz

The podcast got taken down because the version was posted had terrible sound quality.

It should be put back up soon.

Posted by chicortiz Mon, October 31, 2011 01:02:45

@rawr: "Access Denied" :?

Posted by chicortiz Mon, October 31, 2011 01:01:49

@rawr: "Access Denied" :?

Posted by chicortiz Mon, October 31, 2011 00:58:31

@rawr: New podcast! Yay! Thanks! :)

Posted by rawr/Samakon Mon, October 31, 2011 00:23:25

RAWR!!!!!!!!! Can't wait :D as always, anyone who catches this 24 hours from now can use my friend account to play whenever, just hop on teamspeak.quelsolaar.com, port: 9987 . Also, new podcast up at http://www.loveinvers.es/podcast/9 if you want to hear a bit more about the upcoming changes.

Posted by Paper Sun, October 30, 2011 19:46:55

Looking forward to seeing the updates.

Posted by pinguiniv Sun, October 30, 2011 18:52:52

Looks like i will come back to Love for the science:)