Son of a bitch was right. She taste's like a peach.
LovePosted by Eskil Steenberg Fri, March 26, 2010 09:49:54About 24 hours ago Love went live. After over 3 years of work it is a milestone to behold. I am somewhat speech less. This is when you usually thank all the people who made it possible, but I have no list like that. I should be crazy busy dealing with customers, but the mail box, has stayed almost eerily quiet, simply because most people are playing and few have problems.
So what now? Love as it is now is at a plateau. It is working well and it is doing what it should. I could send my time just adding "more", but I think that good game design is about adding things for a reason. What am I trying to invoke? What do I want the possibilities of the game to be? I have ideas for the next major push and I'm still fleshing them out, but in short I can say that the theme will be: history, relationship, and identity. Over the coming weeks and months you will see the game evolve, and change. Will it work? If you play Love you know its like no other game, and what I want to add are things that push the game further in to uncharted territory, so who knows. Love is an experiment and I want you to be part of this evolution, as a player but also as a designer. Let me know what you think of the game, and how you would like to see it evolve. I have reached a momentous milestone, but we are far from the end of the journey.
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