Occasionally I consider what I would like to read on this page if I wanted to know more about Love and game development. I would probably not like what I found very much. Where are the rants about bad OpenGL drivers, and the deep discussions of optimization strategies? There is not even any proper information about the game! Doesn't the person who writes this blog know that a developer blog must either be unreadable tech talk, or shameless pimping of vaporware!
Well, OK lets talk about the development Love. The engine is as far as I'm concerned complete, the performance is good and all basic interaction works well too. The world generation is also solid. As most of the code to do all this has been rewritten more then once it feels very good to put it all behind me. Currently I'm working on making sure all different types of objects work properly. Today for instance I implemented artillery units. Most people think that the tech parts are boring and that the gameplay is fun, but its quite the opposite. Engines are architected marvels of elegance, while game code is just random rules without structure. Once all the objects are done I can start populating the world with them and that is when Love goes from being a world to being a game, and programming goes from boring to fun again. I was so bored last week I had to take a few days off to write a automatic UV unwrapper.
It looks like I have been invited to speak at the independent game festival at GDC in March in San Francisco. So that is my milestone right now. I'm going to do as much press there as I can, but I will also try to arrange a meet-up so that anyone who lives in the Bay area can come and see the game live. Ive gotten good feedback from the my alpha users, but I need more testers, so in the future I may open it up to people I don't know (not yet however, so you can stop emailing me about that, marriage proposals, party invitations, and Nigerian royals in peril are still appreciated). I'm considering accepting donations in order to set up servers in other parts of the world too. (Due to latency you need to play on a server geographically close to where you live). For anyone who is interested in nitty gritty details on how Love plays, you can check out the manual I have written for the alpha users. Its not complete but it gives you some ideas on what Love is about.
Ill save the Tech talk for an other time, like GDC. As for the Hype, thanks, but no thanks. Please love my game, when you get to play it.